Design¶
System to Component Dependency Matrix (Ideal)¶
Component |
Systems |
|||||||||
---|---|---|---|---|---|---|---|---|---|---|
. |
Graphics |
Input |
Gamepad |
Camera |
Action |
Audio |
Event |
Messaging |
Persistence |
Physics |
Renderable |
Read |
. |
. |
. |
||||||
DebugDraw |
Read |
. |
. |
. |
||||||
Camera |
Read |
. |
. |
Write |
||||||
InputMap |
. |
Write |
Write |
. |
Module Structure¶
By System Structure¶
Engine Core¶
Engine External¶
Engine SystemManagement¶
Engine SceneManagement¶
Engine GameObjectFiltering¶
Engine Serialization¶
Graphics.OpenGL4 Rendering¶
Graphics.OpenGL4 Camera¶
Graphics.OpenGL4 UI¶
Graphics.OpenGL4 Particles¶
Engine Input¶
Engine Communications¶
Engine Animation¶
Engine Scripting¶
Physics Bullet¶