Build Results for Job ID: 1573000050.944763_14723

Merge Request #198 for Shadows into master

Checkout out branch Shadows

git checkout Shadows
SUCCESS

Build

make -j8
FAILURE
CMake Warning (dev) at CMakeLists.txt:10 (set):
  implicitly converting 'TYPE' to 'STRING' type.
This warning is for project developers.  Use -Wno-dev to suppress it.

-- Configuring done
-- Generating done
-- Build files have been written to: /home/tyler/bin/tempestengine/Binaries/Bullet-download
make[1]: Entering directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
make[2]: Entering directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
make[3]: Entering directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
make[3]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
make[3]: Entering directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
[ 11%] Performing update step for 'bullet'
[ 22%] No configure step for 'bullet'
[ 33%] No build step for 'bullet'
[ 44%] No install step for 'bullet'
[ 55%] No test step for 'bullet'
[ 66%] Completed 'bullet'
make[3]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
[100%] Built target bullet
make[2]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
make[1]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/Bullet-download'
Linux
CMake Warning (dev) at /home/tyler/source/cmake-3.15.4-Linux-x86_64/share/cmake-3.15/Modules/FindOpenGL.cmake:275 (message):
  Policy CMP0072 is not set: FindOpenGL prefers GLVND by default when
  available.  Run "cmake --help-policy CMP0072" for policy details.  Use the
  cmake_policy command to set the policy and suppress this warning.

  FindOpenGL found both a legacy GL library:

    OPENGL_gl_LIBRARY: /usr/lib/x86_64-linux-gnu/libGL.so

  and GLVND libraries for OpenGL and GLX:

    OPENGL_opengl_LIBRARY: /usr/lib/x86_64-linux-gnu/libOpenGL.so
    OPENGL_glx_LIBRARY: /usr/lib/x86_64-linux-gnu/libGLX.so

  OpenGL_GL_PREFERENCE has not been set to "GLVND" or "LEGACY", so for
  compatibility with CMake 3.10 and below the legacy GL library will be used.
Call Stack (most recent call first):
  /home/tyler/bin/tempestengine/Binaries/Bullet-src/CMakeLists.txt:288 (FIND_PACKAGE)
This warning is for project developers.  Use -Wno-dev to suppress it.

OPENGL FOUND
/usr/lib/x86_64-linux-gnu/libGL.so/usr/lib/x86_64-linux-gnu/libGLU.so
PortAudio_LIBRARIES=/usr/lib/x86_64-linux-gnu/libportaudio.so
PortAudio_RESOURCES=/usr/lib/x86_64-linux-gnu/libportaudio.so
-- Configuring done
-- Generating done
-- Build files have been written to: /home/tyler/bin/tempestengine/Binaries/glfw-download
make[1]: Entering directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
make[2]: Entering directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
make[3]: Entering directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
make[3]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
make[3]: Entering directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
[ 11%] Performing update step for 'glfw'
[ 22%] No configure step for 'glfw'
[ 33%] No build step for 'glfw'
[ 44%] No install step for 'glfw'
[ 55%] No test step for 'glfw'
[ 66%] Completed 'glfw'
make[3]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
[100%] Built target glfw
make[2]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
make[1]: Leaving directory '/home/tyler/bin/tempestengine/Binaries/glfw-download'
-- Using X11 for window creation
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
-- GLFW_ROOT=/home/tyler/bin/tempestengine/Binaries/glfw-src
-- GLFW_INCLUDE_DIRS=/home/tyler/bin/tempestengine/Binaries/glfw-src/include;/home/tyler/bin/tempestengine/Binaries/glfw-src/include/GLFW
LinuxWinDefs_ROOT=/home/tyler/bin/tempestengine/Source/ThirdParty/LinuxWinDefs
-- Configuring done
-- Generating done
-- Build files have been written to: /home/tyler/bin/tempestengine/Binaries
[  0%] Building CXX object Bullet-build/src/BulletInverseDynamics/CMakeFiles/BulletInverseDynamics.dir/IDMath.o
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Scanning dependencies of target Math
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[ 34%] Building C object glfw-build/src/CMakeFiles/glfw.dir/x11_init.c.o
[ 34%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/Featherstone/btMultiBodyJointMotor.o
[ 34%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btBox2dShape.o
[ 34%] Building C object glfw-build/src/CMakeFiles/glfw.dir/x11_monitor.c.o
[ 34%] Building C object glfw-build/src/CMakeFiles/glfw.dir/x11_window.c.o
[ 34%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/Featherstone/btMultiBodyMLCPConstraintSolver.o
[ 34%] Building C object glfw-build/src/CMakeFiles/glfw.dir/xkb_unicode.c.o
[ 34%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/Featherstone/btMultiBodyPoint2Point.o
[ 34%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btBvhTriangleMeshShape.o
[ 34%] Building C object glfw-build/src/CMakeFiles/glfw.dir/posix_time.c.o
[ 35%] Building C object glfw-build/src/CMakeFiles/glfw.dir/posix_thread.c.o
[ 35%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCapsuleShape.o
[ 35%] Building CXX object ThirdParty/googletest-master/googletest/CMakeFiles/gtest.dir/src/gtest-all.cc.o
[ 36%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCollisionShape.o
[ 36%] Building C object glfw-build/src/CMakeFiles/glfw.dir/glx_context.c.o
[ 37%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/Featherstone/btMultiBodySliderConstraint.o
[ 37%] Building C object glfw-build/src/CMakeFiles/glfw.dir/egl_context.c.o
[ 37%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCompoundShape.o
[ 37%] Building C object glfw-build/src/CMakeFiles/glfw.dir/osmesa_context.c.o
[ 37%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConcaveShape.o
[ 37%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/Featherstone/btMultiBodySphericalJointMotor.o
[ 37%] Building C object glfw-build/src/CMakeFiles/glfw.dir/linux_joystick.c.o
[ 37%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConeShape.o
[ 37%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexHullShape.o
[ 38%] Linking C static library ../../Runtime/libglfw3.a
[ 38%] Built target glfw
[ 39%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexInternalShape.o
[ 39%] Building CXX object Editor/CMakeFiles/ImGui.dir/__/ThirdParty/imgui-docking/imgui.cpp.o
[ 39%] Building CXX object Editor/CMakeFiles/ImGui.dir/__/ThirdParty/imgui-docking/imgui_draw.cpp.o
[ 40%] Building CXX object Editor/CMakeFiles/ImGui.dir/__/ThirdParty/imgui-docking/imgui_widgets.cpp.o
[ 40%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexPointCloudShape.o
[ 40%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/MLCPSolvers/btDantzigLCP.o
[ 40%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/MLCPSolvers/btMLCPSolver.o
[ 40%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexPolyhedron.o
[ 40%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexShape.o
[ 40%] Building CXX object Editor/CMakeFiles/ImGui.dir/__/ThirdParty/imgui-docking/imgui_demo.cpp.o
[ 40%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvex2dShape.o
[ 41%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btConvexTriangleMeshShape.o
[ 41%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btCylinderShape.o
[ 41%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btEmptyShape.o
[ 41%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btHeightfieldTerrainShape.o
[ 41%] Linking CXX static library ../Runtime/libImGui.a
[ 41%] Built target ImGui
[ 41%] Building CXX object Editor/CMakeFiles/ImGuizmo.dir/__/ThirdParty/ImGuizmo-master/ImGuizmo.cpp.o
[ 41%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMiniSDF.o
[ 41%] Building CXX object SerializationCore/CMakeFiles/SerializationCore.dir/Private/Reflection.cpp.o
[ 41%] Building CXX object Bullet-build/src/BulletDynamics/CMakeFiles/BulletDynamics.dir/MLCPSolvers/btLemkeAlgorithm.o
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMinkowskiSumShape.o
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMultimaterialTriangleMeshShape.o
[ 42%] Linking CXX static library ../../../Runtime/libgtest.a
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btMultiSphereShape.o
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btOptimizedBvh.o
[ 42%] Built target gtest
[ 42%] Linking CXX static library ../Runtime/libImGuizmo.a
[ 42%] Building CXX object SystemCore/CMakeFiles/SystemCore.dir/Private/HEADER_ONLY_MODULE.cpp.o
[ 42%] Built target ImGuizmo
[ 42%] Linking CXX static library ../Runtime/libSystemCore.a
[ 42%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/AudioMetrics.cpp.o
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btPolyhedralConvexShape.o
[ 42%] Built target SystemCore
[ 42%] Building CXX object ThirdParty/googletest-master/googletest/CMakeFiles/gtest_main.dir/src/gtest_main.cc.o
[ 42%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btSdfCollisionShape.o
[ 43%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btScaledBvhTriangleMeshShape.o
[ 44%] Linking CXX static library libBulletDynamics.a
[ 45%] Linking CXX static library ../Runtime/libSerializationCore.a
[ 45%] Built target BulletDynamics
[ 45%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btShapeHull.o
[ 45%] Built target SerializationCore
[ 45%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btSphereShape.o
[ 45%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btStaticPlaneShape.o
[ 46%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btStridingMeshInterface.o
[ 46%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTetrahedronShape.o
[ 46%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleBuffer.o
[ 46%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleCallback.o
[ 46%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleIndexVertexArray.o
[ 47%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleIndexVertexMaterialArray.o
[ 47%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleMesh.o
[ 47%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btTriangleMeshShape.o
[ 48%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/AudioPlayer.cpp.o
[ 48%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/CollisionShapes/btUniformScalingShape.o
[ 48%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btContactProcessing.o
[ 48%] Building CXX object Editor/CMakeFiles/ImGui_Stdlib.dir/__/ThirdParty/imgui-docking/misc/cpp/imgui_stdlib.cpp.o
[ 49%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGenericPoolAllocator.o
[ 49%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactBvh.o
[ 50%] Linking CXX static library ../../../Runtime/libgtest_main.a
[ 50%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactCollisionAlgorithm.o
[ 50%] Built target gtest_main
[ 50%] Building CXX object Editor/CMakeFiles/ImGui_OpenGL3_GLFW_GLEW.dir/__/ThirdParty/imgui-docking/examples/imgui_impl_opengl3.cpp.o
[ 50%] Linking CXX static library ../Runtime/libImGui_Stdlib.a
[ 50%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactQuantizedBvh.o
[ 50%] Built target ImGui_Stdlib
Scanning dependencies of target MathSerialization
[ 50%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btGImpactShape.o
[ 51%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/btTriangleShapeEx.o
[ 51%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/QuaternionSerialization.cpp.o
[ 51%] Building CXX object Editor/CMakeFiles/ImGui_OpenGL3_GLFW_GLEW.dir/__/ThirdParty/imgui-docking/examples/imgui_impl_glfw.cpp.o
[ 51%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/AudioSystem.cpp.o
[ 52%] Linking CXX static library ../Runtime/libImGui_OpenGL3_GLFW_GLEW.a
[ 52%] Built target ImGui_OpenGL3_GLFW_GLEW
[ 52%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/DSPManipulator.cpp.o
[ 52%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_box_set.o
[ 52%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_contact.o
[ 52%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_memory.o
[ 53%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/Vector2Serialization.cpp.o
[ 53%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/Gimpact/gim_tri_collision.o
[ 53%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/FilterManipulator.cpp.o
[ 54%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btContinuousConvexCollision.o
[ 54%] Building CXX object ComponentCore/CMakeFiles/ComponentCore.dir/Private/Component.cpp.o
[ 54%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btConvexCast.o
[ 54%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/main.cpp.o
/home/tyler/bin/tempestengine/Binaries/Bullet-src/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp:46:9: warning: 'MAX_ITERATIONS' macro redefined [-Wmacro-redefined]
#define MAX_ITERATIONS 64
        ^
/home/tyler/bin/tempestengine/Binaries/Bullet-src/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h:29:9: note: previous definition is here
#define MAX_ITERATIONS 32
        ^
[ 54%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkConvexCast.o
[ 54%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkEpa2.o
1 warning generated.
[ 54%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.o
[ 54%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/Vector3Serialization.cpp.o
[ 55%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btGjkPairDetector.o
[ 55%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.o
[ 56%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ObjectEditor.cpp.o
[ 56%] Linking CXX static library ../Runtime/libComponentCore.a
[ 56%] Built target ComponentCore
[ 56%] Building CXX object ComponentRepository/CMakeFiles/ComponentRepository.dir/Private/ComponentRepository.cpp.o
[ 56%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ObjectHierarchy.cpp.o
[ 56%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btPersistentManifold.o
[ 56%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btSubSimplexConvexCast.o
[ 56%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btRaycastCallback.o
[ 56%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/Vector4Serialization.cpp.o
[ 57%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btVoronoiSimplexSolver.o
[ 57%] Building CXX object Bullet-build/src/BulletCollision/CMakeFiles/BulletCollision.dir/NarrowPhaseCollision/btPolyhedralContactClipping.o
[ 57%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/SystemBase.cpp.o
[ 57%] Linking CXX static library ../Runtime/libComponentRepository.a
[ 57%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/SystemManager.cpp.o
[ 57%] Built target ComponentRepository
[ 57%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/ColorSerialization.cpp.o
[ 57%] Building CXX object MathSerialization/CMakeFiles/MathSerialization.dir/Private/Color4Serialization.cpp.o
[ 57%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/UI_System.cpp.o
[ 58%] Building C object Engine/AudioTool/CMakeFiles/AudioTool.dir/glad.c.o
[ 58%] Linking CXX static library libBulletCollision.a
[ 58%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui_demo.cpp.o
[ 58%] Built target BulletCollision
[ 58%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui_draw.cpp.o
Scanning dependencies of target Physics.Bullet
[ 58%] Building CXX object Physics.Bullet/CMakeFiles/Physics.Bullet.dir/BulletWrapper.cpp.o
[ 58%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui_impl_glfw.cpp.o
[ 59%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui_widgets.cpp.o
[ 59%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui_impl_opengl3.cpp.o
[ 60%] Linking CXX static library ../Runtime/libMathSerialization.a
[ 60%] Building CXX object Engine/AudioTool/CMakeFiles/AudioTool.dir/ImGui/imgui.cpp.o
[ 60%] Building CXX object Physics.Bullet/CMakeFiles/Physics.Bullet.dir/PhysicsInterface.cpp.o
[ 60%] Built target MathSerialization
[ 60%] Linking CXX executable ../../Runtime/AudioTool
[ 60%] Linking CXX static library ../Runtime/libPhysics.Bullet.a
[ 60%] Built target Physics.Bullet
[ 60%] Built target AudioTool
Scanning dependencies of target TempestEngine
[ 60%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Precompiled.cpp.o
[ 60%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Application.cpp.o
[ 61%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Engine.cpp.o
[ 61%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/MeshDebug.cpp.o
[ 61%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GamePadSystem.cpp.o
[ 61%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceManipulator.cpp.o
[ 61%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceRequest.cpp.o
[ 62%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceSystem.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/PersistenceManipulator.cpp:18:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 62%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/ScriptMaps.cpp.o
[ 62%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Serialization.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/PersistenceSystem.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Serialization.h:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 62%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemBase.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:153: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceSystem.cpp.o] Error 1
[ 62%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemBundle.cpp.o
[ 63%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemManager.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Serialization.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Serialization.h:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 63%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemTask.cpp.o
[ 63%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/TransformTestScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:179: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Serialization.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Serialization.cpp.o] Error 1
[ 63%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Actions/Action.cpp.o
[ 63%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Actions/ActionSystem.cpp.o
[ 64%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Actions/DelayAction.cpp.o
[ 64%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Actions/LerpAction.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Engine.cpp:19:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Skybox.hpp:18:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/TransformTestScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/TransformTestScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 64%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Audio/AudioComponent.cpp.o
[ 64%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Audio/AudioSystem.cpp.o
[ 64%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/AnimatorComponent.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:127: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceManipulator.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/PersistenceManipulator.cpp.o] Error 1
[ 65%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Button.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:244: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/TransformTestScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/TransformTestScript.cpp.o] Error 1
[ 65%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Camera.cpp.o
[ 65%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/FBXFileComponent.cpp.o
[ 65%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/InputComponent.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Button.cpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Button.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 65%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Light.cpp.o
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ParticleEmitter.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Light.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Light.hpp:10:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../Rendering/TypeData.hpp:35:25: error: unknown type name 'size_t'
enum class shaderType : size_t
                        ^
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Renderer.cpp.o
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/RenderTarget.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:348: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Button.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Button.cpp.o] Error 1
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/RigidBody.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:88: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Engine.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Engine.cpp.o] Error 1
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ScriptCPP.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/InputComponent.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:387: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/InputComponent.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/InputComponent.cpp.o] Error 1
[ 66%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/WaypointNode.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Light.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Light.hpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Renderer.hpp:15:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../Rendering/ShaderProgram.hpp:27:13: error: enumeration redeclared with different underlying type 'size_t' (aka 'unsigned long') (was 'int')
enum class  shaderType : size_t;
            ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/TypeData.hpp:35:12: note: previous declaration is here
enum class shaderType : size_t
           ^
[ 67%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Skybox.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/ScriptCPP.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Renderer.cpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:465: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ScriptCPP.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ScriptCPP.cpp.o] Error 1
[ 67%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/WaypointNodeSet.cpp.o
[ 67%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/WaypointGraphPathfinder.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Camera.cpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/RigidBody.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:361: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Camera.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Camera.cpp.o] Error 1
[ 67%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/DynamicWaypointGraph.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:452: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/RigidBody.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/RigidBody.cpp.o] Error 1
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/AssetManipulator.cpp.o
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/bundleManipulator.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Light.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/ParticleEmitter.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/ParticleEmitter.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/DynamicWaypoints/WaypointGraphPathfinder.cpp:23:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:413: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ParticleEmitter.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/ParticleEmitter.cpp.o] Error 1
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/CameraManipulator.cpp.o
3 errors generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:400: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Light.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Light.cpp.o] Error 1
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/EngineMetadataManipulator.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:517: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/WaypointGraphPathfinder.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/WaypointGraphPathfinder.cpp.o] Error 1
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/GraphicsManipulator.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:426: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Renderer.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Renderer.cpp.o] Error 1
[ 68%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/SceneEntityReference.cpp.o
[ 69%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/NodeManipulator.cpp.o
[ 69%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/SceneManipulator.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/DynamicWaypoints/DynamicWaypointGraph.cpp:25:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Skybox.cpp:3:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/Skybox.hpp:18:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 69%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ComponentTypeSet.cpp.o
[ 70%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/GameObjectFilter.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/External/GraphicsManipulator.cpp:2:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 70%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ListBuilder.cpp.o
1In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/External/CameraManipulator.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:478: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Skybox.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Components/Skybox.cpp.o] Error 1
[ 70%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/AudioScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:569: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/CameraManipulator.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/CameraManipulator.cpp.o] Error 1
[ 70%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/BombScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:530: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/DynamicWaypointGraph.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/DynamicWaypoints/DynamicWaypointGraph.cpp.o] Error 1
[ 70%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CameraScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/GameObjectFilter.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:11:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:35:35: error: 'bitSet' is a private member of 'GameObjectFiltering::componentTypeSet'
        bool doCompare(componentTypeSet::bitSet const& lhs, componentTypeSet::bitSet const& rhs, BinOp comparison);
                                         ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:125:8: note: declared private here
        using bitSet = std::array<size_t, s_blockCount>;
              ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:35:72: error: 'bitSet' is a private member of 'GameObjectFiltering::componentTypeSet'
        bool doCompare(componentTypeSet::bitSet const& lhs, componentTypeSet::bitSet const& rhs, BinOp comparison);
                                                                              ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:125:8: note: declared private here
        using bitSet = std::array<size_t, s_blockCount>;
              ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:81:32: error: invalid operands to binary expression ('const GameObjectFiltering::componentTypeSet::bitSet' (aka 'const array<unsigned long, s_blockCount>') and 'const GameObjectFiltering::componentTypeSet::bitSet')
                return componentTypeSet(bits | p_other.bits);
                                        ~~~~ ^ ~~~~~~~~~~~~
/usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/bits/atomic_base.h:74:3: note: candidate function not viable: no known conversion from 'const GameObjectFiltering::componentTypeSet::bitSet' (aka 'const array<unsigned long, s_blockCount>') to 'std::memory_order' for 1st argument
  operator|(memory_order __m, __memory_order_modifier __mod)
  ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:86:8: error: no viable overloaded '|='
                bits |= p_other.bits;
                ~~~~ ^  ~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:105:8: error: no viable overloaded '|='
                bits |= createBitSet(p_type);
                ~~~~ ^  ~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:172:35: error: 'bitSet' is a private member of 'GameObjectFiltering::componentTypeSet'
        bool doCompare(componentTypeSet::bitSet const& lhs, componentTypeSet::bitSet const& rhs, BinOp comparison)
                                         ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:125:8: note: declared private here
        using bitSet = std::array<size_t, s_blockCount>;
              ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.cpp:172:72: error: 'bitSet' is a private member of 'GameObjectFiltering::componentTypeSet'
        bool doCompare(componentTypeSet::bitSet const& lhs, componentTypeSet::bitSet const& rhs, BinOp comparison)
                                                                              ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:125:8: note: declared private here
        using bitSet = std::array<size_t, s_blockCount>;
              ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/External/SceneManipulator.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/External/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
8 errors generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:647: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ComponentTypeSet.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ComponentTypeSet.cpp.o] Error 1
[ 71%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ChangeSceneAfterDelayScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ListBuilder.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ListBuilder.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/AudioScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/AudioScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/BombScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/BombScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/CameraScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/CameraScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:660: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/GameObjectFilter.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/GameObjectFilter.cpp.o] Error 1
[ 71%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CharacterStateScript.cpp.o
1 error generated.
In file included from Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:673: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ListBuilder.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameObjectFiltering/ListBuilder.cpp.o] Error 1
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/ChangeSceneAfterDelayScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/ChangeSceneAfterDelayScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 71%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DamagePrismScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:686: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/AudioScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/AudioScript.cpp.o] Error 1
[ 71%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DynamiteScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/CharacterStateScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/CharacterStateScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:725: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ChangeSceneAfterDelayScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ChangeSceneAfterDelayScript.cpp.o] Error 1
[ 71%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/EnemyAIScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/DamagePrismScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/DamagePrismScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:595: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/GraphicsManipulator.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/GraphicsManipulator.cpp.o] Error 1
[ 72%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GameManagerScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:699: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/BombScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/BombScript.cpp.o] Error 1
[ 72%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GrabbableScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/DynamiteScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/DynamiteScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/EnemyAIScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/EnemyAIScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:751: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DamagePrismScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DamagePrismScript.cpp.o] Error 1
In file included from [ 72%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GroundPoundScript.cpp.o
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GameManagerScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GameManagerScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:738: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CharacterStateScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CharacterStateScript.cpp.o] Error 1
1[ 72%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/InputTestScript.cpp.o
 error generated.
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GrabbableScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GrabbableScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:634: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/SceneManipulator.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/External/SceneManipulator.cpp.o] Error 1
[ 72%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/JumpPadScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:764: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DynamiteScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/DynamiteScript.cpp.o] Error 1
[ 73%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LariatScript.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:790: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GameManagerScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GameManagerScript.cpp.o] Error 1
[ 73%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LifetimeScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GroundPoundScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/GroundPoundScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LariatScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LariatScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/InputTestScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/InputTestScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/JumpPadScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/JumpPadScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
11 error error generated.
 generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:803: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GrabbableScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GrabbableScript.cpp.o] Error 1
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:712: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CameraScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/CameraScript.cpp.o] Error 1
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:777: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/EnemyAIScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/EnemyAIScript.cpp.o] Error 1
[ 73%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/menuControllerScript.cpp.o
[ 73%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LightTestScript.cpp.o
[ 73%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayButtonScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LifetimeScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LifetimeScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:855: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LariatScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LariatScript.cpp.o] Error 1
[ 74%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayerControllerScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/menuControllerScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/menuControllerScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PlayButtonScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PlayButtonScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LightTestScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/LightTestScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:868: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LifetimeScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LifetimeScript.cpp.o] Error 1
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:842: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/JumpPadScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/JumpPadScript.cpp.o] Error 1
[ 74%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PrebuildTestScript.cpp.o
[ 74%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/RenderTargetScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PlayerControllerScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PlayerControllerScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:907: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayButtonScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayButtonScript.cpp.o] Error 1
1 error generated.
[ 74%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ShooterScript.cpp.o
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:894: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/menuControllerScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/menuControllerScript.cpp.o] Error 1
[ 74%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/SpawnerScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PrebuildTestScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/PrebuildTestScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/RenderTargetScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/RenderTargetScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:881: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LightTestScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/LightTestScript.cpp.o] Error 1
[ 75%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/StressTestScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/SpawnerScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/SpawnerScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/ShooterScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/ShooterScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:933: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PrebuildTestScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PrebuildTestScript.cpp.o] Error 1
[ 75%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TestingScript.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/StressTestScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/StressTestScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:829: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/InputTestScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/InputTestScript.cpp.o] Error 1
1[ 75%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TextSampleScript.cpp.o
 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:816: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GroundPoundScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/GroundPoundScript.cpp.o] Error 1
[ 75%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Input/GamepadInputAdapter.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:920: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayerControllerScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/PlayerControllerScript.cpp.o] Error 1
[ 75%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Input/InputSystem.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/TestingScript.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/TestingScript.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:985: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/StressTestScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/StressTestScript.cpp.o] Error 1
[ 76%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Nodes/Node.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/TextSampleScript.cpp:9:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/TextSampleScript.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:972: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/SpawnerScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/SpawnerScript.cpp.o] Error 1
[ 76%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Nodes/NodeFactory.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:959: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ShooterScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/ShooterScript.cpp.o] Error 1
[ 76%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Nodes/TemplateNode.cpp.o
[ 76%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Nodes/BaseNode1.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Input/InputSystem.cpp:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Input/../Rendering/Windowing.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1011: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TextSampleScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TextSampleScript.cpp.o] Error 1
[ 76%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Nodes/BaseNode2.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:998: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TestingScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/TestingScript.cpp.o] Error 1
[ 77%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Physics/PhysicsSystem.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:946: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/RenderTargetScript.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/GameScripts/RenderTargetScript.cpp.o] Error 1
[ 77%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Platform/PlatformWindowing.cpp.o
[ 77%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CameraBase.cpp.o
[ 77%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CameraSystem.cpp.o
[ 77%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CubeTexture.cpp.o
[ 78%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/FrameBuffer.cpp.o
[ 78%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/FrameBufferManager.cpp.o
[ 78%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/GLDebug.cpp.o
[ 78%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/GraphicsSystem.cpp.o
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/CubeTexture.cpp:27:7: error: no member named 'transform' in namespace 'std'
        std::transform(p_assetHandles.cbegin(), p_assetHandles.cend(),
        ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Physics/PhysicsSystem.cpp:11:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Physics/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1167: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CubeTexture.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CubeTexture.cpp.o] Error 1
[ 78%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/IndexBufferObject.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1037: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Input/InputSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Input/InputSystem.cpp.o] Error 1
[ 79%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/LineMesh.cpp.o
[ 79%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/DepthTexture.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1115: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Physics/PhysicsSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Physics/PhysicsSystem.cpp.o] Error 1
[ 79%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/DebugLines.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/DebugLines.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/CameraSystem.cpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1271: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/DebugLines.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/DebugLines.cpp.o] Error 1
[ 79%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/LineBuffer.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1154: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CameraSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/CameraSystem.cpp.o] Error 1
[ 79%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/LineSegment.cpp.o
[ 80%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/Material.cpp.o
[ 80%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/MaterialLoader.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 80%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/Mesh.cpp.o
[ 80%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/MeshBuilder.cpp.o
[ 80%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ModularFrameBuffer.cpp.o
[ 81%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ParticleBuffer.cpp.o
[ 81%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ParticleMesh.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:50:3: error: missing 'typename' prior to dependent type name 'std::iterator_traits<__normal_iterator<const shared_ptr<gameObject> *, vector<shared_ptr<gameObject>, allocator<shared_ptr<gameObject> > > > >::iterator_category'
                std::iterator_traits<Iter>::iterator_category
                ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:74:62: note: in instantiation of variable template specialization 'extended::is_input_iterator_v<__gnu_cxx::__normal_iterator<const std::shared_ptr<gameObject> *, std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > > >' requested here
        template<typename InIt, typename enabled = std::enable_if_t<is_input_iterator_v<InIt>>>
                                                                    ^
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:341:20: note: in instantiation of default argument for 'enum_iterator<__gnu_cxx::__normal_iterator<const std::shared_ptr<gameObject> *, std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > > >' required here
                using iterator = enum_iterator<decltype(std::cbegin(container))>;
                                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:33:41: note: in instantiation of template class 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >' requested here
constexpr extended::const_enumerated<T> enumerate(T const& container) noexcept
                                        ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:37: note: in instantiation of function template specialization 'enumerate<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >' requested here
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                  ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:74:62: error: non-type template argument is not a constant expression
        template<typename InIt, typename enabled = std::enable_if_t<is_input_iterator_v<InIt>>>
                                                                    ^
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:341:20: note: in instantiation of default argument for 'enum_iterator<__gnu_cxx::__normal_iterator<const std::shared_ptr<gameObject> *, std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > > >' required here
                using iterator = enum_iterator<decltype(std::cbegin(container))>;
                                 ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:33:41: note: in instantiation of template class 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >' requested here
constexpr extended::const_enumerated<T> enumerate(T const& container) noexcept
                                        ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:37: note: in instantiation of function template specialization 'enumerate<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >' requested here
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                  ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:361:11: error: excess elements in scalar initializer
                        return iterator{ 0, std::cbegin(container) };
                               ^          ~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:35: note: in instantiation of member function 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::begin' requested here
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:64:31: error: no member named 'iterator_category' in 'std::iterator_traits<int>'
                std::iterator_traits<Iter>::iterator_category
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:369:18: note: in instantiation of variable template specialization 'extended::is_bidirectional_iterator_v<int>' requested here
                        if constexpr (is_bidirectional_iterator_v<iterator>)
                                      ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:35: note: in instantiation of member function 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::end' requested here
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:369:18: error: constexpr if condition is not a constant expression
                        if constexpr (is_bidirectional_iterator_v<iterator>)
                                      ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:35: note: in instantiation of member function 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::end' requested here
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:35: error: indirection requires pointer operand ('int' invalid)
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:787:37: note: in implicit call to 'operator*' for iterator of type 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >'
                for (auto const& [idx, i_light] : enumerate(p_lights))
                                                  ^~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:359:22: note: selected 'begin' function with iterator type 'extended::const_enumerated<std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::iterator' (aka 'int')
                constexpr iterator begin() const noexcept
                                   ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:813:28: error: no template named 'getComponent'; did you mean 'componentList::getComponent'?
                        auto l_light = i_light->getComponent<light>();
                                                ^~~~~~~~~~~~
                                                componentList::getComponent
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:103:21: note: 'componentList::getComponent' declared here
        componentHandle<T> getComponent()
                           ^
[ 81%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ParticleSystem.cpp.o
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:814:33: error: no template named 'getComponent'; did you mean 'componentList::getComponent'?
                        auto l_lightTrans = i_light->getComponent<transform>();
                                                     ^~~~~~~~~~~~
                                                     componentList::getComponent
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:103:21: note: 'componentList::getComponent' declared here
        componentHandle<T> getComponent()
                           ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:54:
In file included from /home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:2:
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:310:11: error: excess elements in scalar initializer
                        return iterator{ 0, std::begin(container) };
                               ^          ~~~~~~~~~~~~~~~~~~~~~~~~~
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:989:26: note: in instantiation of member function 'extended::enumerated<const std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::begin' requested here
        for (auto&& [i,i_light] : enumerate(p_lights))
                                ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:989:26: error: indirection requires pointer operand ('int' invalid)
        for (auto&& [i,i_light] : enumerate(p_lights))
                                ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:989:28: note: in implicit call to 'operator*' for iterator of type 'extended::enumerated<const std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >'
        for (auto&& [i,i_light] : enumerate(p_lights))
                                  ^~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.inl:308:22: note: selected 'begin' function with iterator type 'extended::enumerated<const std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > > >::iterator' (aka 'int')
                constexpr iterator begin() const noexcept
                                   ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:992:12: error: no template named 'getComponent'; did you mean 'componentList::getComponent'?
                i_light->getComponent<light>()->SetLightUniform(i, l_shader, p_camera);
                         ^~~~~~~~~~~~
                         componentList::getComponent
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:103:21: note: 'componentList::getComponent' declared here
        componentHandle<T> getComponent()
                           ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:1047:29: error: no matching function for call to 'enumerate'
                for (auto&&[i, i_light] : enumerate(p_lights))
                                          ^~~~~~~~~
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:16:35: note: candidate template ignored: substitution failure [with T = const std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > >]
constexpr extended::enumerated<T> enumerate(T& container) noexcept
                                  ^
/home/tyler/bin/tempestengine/Source/Utility/Public/Enumerate.hpp:33:41: note: candidate template ignored: substitution failure [with T = std::vector<std::shared_ptr<gameObject>, std::allocator<std::shared_ptr<gameObject> > >]
constexpr extended::const_enumerated<T> enumerate(T const& container) noexcept
                                        ^
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.cpp:1049:13: error: no template named 'getComponent'; did you mean 'componentList::getComponent'?
                        i_light->getComponent<light>()->SetLightUniform(i, l_shaderProgram, p_camera);
                                 ^~~~~~~~~~~~
                                 componentList::getComponent
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:103:21: note: 'componentList::getComponent' declared here
        componentHandle<T> getComponent()
                           ^
[ 81%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ProgramPipeline.cpp.o
[ 81%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/Shader.cpp.o
14 errors generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1219: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/GraphicsSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/GraphicsSystem.cpp.o] Error 1
[ 82%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ShaderManager.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/MeshBuilder.cpp:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/GraphicsSystem.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 82%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ShaderProgram.cpp.o
[ 82%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/SimpleTexture.cpp.o
[ 82%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/TextRenderer.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1349: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/MeshBuilder.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/MeshBuilder.cpp.o] Error 1
[ 82%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/Texture.cpp.o
[ 83%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/TextureManager.cpp.o
[ 83%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/TriangleMesh.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/ParticleSystem.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 83%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/VertexArrayManager.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1401: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ParticleSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ParticleSystem.cpp.o] Error 1
[ 83%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/VertexArrayObject.cpp.o
[ 84%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/VertexBufferObject.cpp.o
[ 84%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/ShadowAtlas.cpp.o
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/SimpleTexture.cpp:98:18: error: no matching function for call to 'exchange'
        : m_assetHandle(std::exchange(std::move(p_assetHandle), assetHandle{nullptr}))
                        ^~~~~~~~~~~~~
/usr/bin/../lib/gcc/x86_64-linux-gnu/8/../../../../include/c++/8/utility:283:5: note: candidate function [with _Tp = assetHandle, _Up = assetHandle] not viable: expects an l-value for 1st argument
    exchange(_Tp& __obj, _Up&& __new_val)
    ^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/TextRenderer.cpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Rendering/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1466: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/SimpleTexture.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/SimpleTexture.cpp.o] Error 1
[ 84%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/InstantReplaySystem.cpp.o
[ 84%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/JumbotronComponent.cpp.o
1 error generated.
[ 84%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/ComponentList.cpp.o
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1479: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/TextRenderer.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Rendering/TextRenderer.cpp.o] Error 1
[ 85%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObject.cpp.o
[ 85%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObjectSerialization.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Replay/InstantReplaySystem.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Replay/../GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 85%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Scene.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObjectSerialization.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObjectSerialization.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 85%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/SceneSystem.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1609: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/ComponentList.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/ComponentList.cpp.o] Error 1
[ 85%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Space.cpp.o
[ 86%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Transform.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1635: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObjectSerialization.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObjectSerialization.cpp.o] Error 1
[ 86%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/UISystem.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1622: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObject.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/GameObject.cpp.o] Error 1
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Scene.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../Serialization.h:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 86%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Scripting/ScriptingSystem.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1648: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Scene.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Scene.cpp.o] Error 1
[ 86%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemManagement/SystemManagerSTA.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Transform.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Transform.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/UISystem.cpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/UISystem.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../Components/Button.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Scripting/ScriptingSystem.cpp:11:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Scripting/ScriptingSystem.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Scripting/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1583: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/InstantReplaySystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/InstantReplaySystem.cpp.o] Error 1
[ 86%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SystemManagement/SystemMonitor.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/Space.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/SceneSystem.cpp:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../Serialization.h:16:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1674: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Space.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Space.cpp.o] Error 1
[ 87%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Systems/AnimationSystem.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1687: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Transform.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/Transform.cpp.o] Error 1
[ 87%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Systems/FBXLoader.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Replay/JumbotronComponent.cpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Replay/../GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1713: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Scripting/ScriptingSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Scripting/ScriptingSystem.cpp.o] Error 1
[ 87%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/InjectableInterface.cpp.o
[ 87%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/SQLConnection.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1596: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/JumbotronComponent.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Replay/JumbotronComponent.cpp.o] Error 1
[ 87%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/TelemetryComponent.cpp.o
[ 88%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/TelemetrySystem.cpp.o
[ 88%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Threading/JobManager.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1700: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/UISystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/UISystem.cpp.o] Error 1
[ 88%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Threading/Task.cpp.o
[ 88%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/AssetManager.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Systems/AnimationSystem.cpp:10:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Systems/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
[ 88%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/Debug.cpp.o
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1752: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Systems/AnimationSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Systems/AnimationSystem.cpp.o] Error 1
[ 89%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/GeneralizedFileLoader.cpp.o
[ 89%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/NavMeshGenerator.cpp.o
[ 89%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/TextureLoader.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Telemetry/TelemetrySystem.cpp:14:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Telemetry/../GameObjectFiltering/GameObjectFilter.hpp:12:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1817: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/TelemetrySystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Telemetry/TelemetrySystem.cpp.o] Error 1
[ 89%] Building CXX object Engine/TempestEngine/CMakeFiles/TempestEngine.dir/ComponentFactory.cpp.o
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Utility/NavMeshGenerator.cpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Utility/NavMeshGenerator.hpp:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Utility/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1661: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/SceneSystem.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/SceneManagement/SceneSystem.cpp.o] Error 1
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/ComponentFactory.cpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/ComponentLists.h:5:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/AudioScript.h:10:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/GameScripts/../Components/ScriptCPP.hpp:12:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/Components/../SceneManagement/GameObject.hpp:13:
In file included from /home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/ComponentList.hpp:13:
/home/tyler/bin/tempestengine/Source/Engine/TempestEngine/SceneManagement/../GameObjectFiltering/ComponentTypeSet.hpp:253:14: error: no member named 'reduce' in namespace 'std'
        return std::reduce( l_types.cbegin(), l_types.cend(),
               ~~~~~^
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1895: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/NavMeshGenerator.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/Utility/NavMeshGenerator.cpp.o] Error 1
1 error generated.
Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build.make:1921: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/ComponentFactory.cpp.o' failed
make[2]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/ComponentFactory.cpp.o] Error 1
make[2]: Target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/build' not remade because of errors.
CMakeFiles/Makefile2:1464: recipe for target 'Engine/TempestEngine/CMakeFiles/TempestEngine.dir/all' failed
make[1]: *** [Engine/TempestEngine/CMakeFiles/TempestEngine.dir/all] Error 2
make[1]: Target 'all' not remade because of errors.
Makefile:129: recipe for target 'all' failed
make: *** [all] Error 2
make: Target 'default_target' not remade because of errors.

Unit Tests

./Runtime/UnitTests
FAILURE